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Simple way to smooth the external loaded picture in Flash
[ 2007-05-09 19:25:06 | Author: liuhuan ]
Very simple but useful trick to smooth the picture loaded from outside in flash.
The core idea is to use attachBitmap method to smooth the image....
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The core idea is to use attachBitmap method to smooth the image.
Quote
stop();
function loadMovieClipExternal(externalTarget, targetRoot, loadingP) {
var MCLoader = new MovieClipLoader();
var MCListener = new Object();
MCListener.onLoadInit = function(target) {
target.replaceWithBitmap = function(mc) {
function loadMovieClipExternal(externalTarget, targetRoot, loadingP) {
var MCLoader = new MovieClipLoader();
var MCListener = new Object();
MCListener.onLoadInit = function(target) {
target.replaceWithBitmap = function(mc) {
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design company major in css sites
http://whiteimage.com/
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a designer from New York.
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great site with university topic
http://www.simplebits.com/work/
logo design
with many good css designs.
http://www.cravattificio.com/
http://www.weblinc.com
design company major in css sites
http://whiteimage.com/
http://www.tanyamerone.com/
a designer from New York.
http://dfckr.com/
classic black
http://history.nd.edu/
great site with university topic
http://www.simplebits.com/work/
logo design
Recent Works
[ 2007-05-04 23:42:47 | Author: liuhuan ]
Flash DelayedInitializer
[ 2007-05-03 18:19:06 | Author: liuhuan ]
An easy way to make delay in flash, using a DelayedInitializer class.
Download:
Click Here To Download...
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Download:
Click Here To Download
Quote
class DelayedInitializer {
function DelayedInitializer() {
}
function start(p_testObj, p_testFunc, p_handlerObj, p_handlerFunc, delaytime) {
var delayobj = {};
delayobj.testObj = p_testObj;
delayobj.testFunc = p_testFunc;
function DelayedInitializer() {
}
function start(p_testObj, p_testFunc, p_handlerObj, p_handlerFunc, delaytime) {
var delayobj = {};
delayobj.testObj = p_testObj;
delayobj.testFunc = p_testFunc;
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Flash StageManager v1.0.0
[ 2007-04-23 10:56:16 | Author: liuhuan ]
StageManager is a tool for user to easily align objects in full size flash.
usage:
StageManager.init(scaleMode, alignMode, maxWidth, minWidth, maxHeight, minHeight);
StageManager.addAlignItem(McName, alignMode, X, Y,fitheight,fitwidth,heightgap,widthgap,customWidth,customHeight);
example:
StageManager.init("noScale", "TL", 4000, 400, 3000, 300);
StageManager.addAlignItem(Mctest1, "lt", 0, 0);
...
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usage:
StageManager.init(scaleMode, alignMode, maxWidth, minWidth, maxHeight, minHeight);
StageManager.addAlignItem(McName, alignMode, X, Y,fitheight,fitwidth,heightgap,widthgap,customWidth,customHeight);
example:
StageManager.init("noScale", "TL", 4000, 400, 3000, 300);
StageManager.addAlignItem(Mctest1, "lt", 0, 0);
...
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关于flash破解的心得总结 - __bytecode__破解与翻书程序
[ 2007-04-22 22:10:01 | Author: liuhuan ]
Today, more and more companies want to make money from their flash components. However, users want to use it freely, so they crack.
Take a very famous, wildly used Chinese pageflip component for example. After we installed the mxp file, find the component fla file in the component folder, and open it. Then we can see the coding. It used "__bytecode__" to protect it's core codings. Such as:
...
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Take a very famous, wildly used Chinese pageflip component for example. After we installed the mxp file, find the component fla file in the component folder, and open it. Then we can see the coding. It used "__bytecode__" to protect it's core codings. Such as:
...
Read More...