Interesting talk from FUSE mailing list
[ 2007-03-02 00:17:04 | Author: liuhuan ]
Quote
hello,
I know this is FUSE mailing list. and I know there are people here who good at Flash Web Application Deveopment (i dont call anymore them "web site" )
so, i wanted to share my big problem with you. (if still this mail will take "wrong place" review please tell me)
on my last works especially, I generally LOST in my projects.
i know that, an application development is exactly similar to arthitectural work. BUT, i dont know how can I draw all staf of my project to papers BEFORE siting front of FLASH. and after that DRAFT and PLANNING process, I STILL dont know how can I make a development structure that I will HAVE ALWAYS CONTROL ON every stage of project*.
recently, I research for "Reverse Engineering" ** for AS2, but I didnt found any.
when i started a project, i do plani but it is exactly doesnt enoght. actualyy I dont ask you about this process. I wonder "how can I see my project as concrate, how can I know exactly what I did, what happened on a piece of project (for example my navigation structure on site)
i know my message is little undefined. but, if you understand me could you give me a BOOK(s) suggestion that will give me what I need.
I dont want to lost in my project no longer. because this make me sick both as physical and psychological
* for example, I do a image navigation tool in project. it has thumbs, and some effects, big an full image showing etc. you know. but, when I bug appeared, finding that bug takes lots of time. after, fixing it...same.
** Reverse Engineering : "The engineering process of understanding, analyzing, and abstracting the system to a new form at a higher abstraction level." Aside: This higher abstraction level is understood within the context of the software system's lifecycle. The classic waterfall development lifecycle calls for requirements/specifications followed by design, code, test, implement, and maintain. ...
https://www.informatik.hu-berlin.de/swt/projekt98/lehre/define.htm
The process of learning how a product is made by taking it apart and examining it.
www-personal.umich.edu/~alandear/glossary/r.html
best regards.
Burak
I know this is FUSE mailing list. and I know there are people here who good at Flash Web Application Deveopment (i dont call anymore them "web site" )
so, i wanted to share my big problem with you. (if still this mail will take "wrong place" review please tell me)
on my last works especially, I generally LOST in my projects.
i know that, an application development is exactly similar to arthitectural work. BUT, i dont know how can I draw all staf of my project to papers BEFORE siting front of FLASH. and after that DRAFT and PLANNING process, I STILL dont know how can I make a development structure that I will HAVE ALWAYS CONTROL ON every stage of project*.
recently, I research for "Reverse Engineering" ** for AS2, but I didnt found any.
when i started a project, i do plani but it is exactly doesnt enoght. actualyy I dont ask you about this process. I wonder "how can I see my project as concrate, how can I know exactly what I did, what happened on a piece of project (for example my navigation structure on site)
i know my message is little undefined. but, if you understand me could you give me a BOOK(s) suggestion that will give me what I need.
I dont want to lost in my project no longer. because this make me sick both as physical and psychological
* for example, I do a image navigation tool in project. it has thumbs, and some effects, big an full image showing etc. you know. but, when I bug appeared, finding that bug takes lots of time. after, fixing it...same.
** Reverse Engineering : "The engineering process of understanding, analyzing, and abstracting the system to a new form at a higher abstraction level." Aside: This higher abstraction level is understood within the context of the software system's lifecycle. The classic waterfall development lifecycle calls for requirements/specifications followed by design, code, test, implement, and maintain. ...
https://www.informatik.hu-berlin.de/swt/projekt98/lehre/define.htm
The process of learning how a product is made by taking it apart and examining it.
www-personal.umich.edu/~alandear/glossary/r.html
best regards.
Burak
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